![]() ![]() Incredibly useful for recovery tactics and for preventing your opponent from easily wiping you out as tends to be the case with this deck. Their other excellent support card is " NEXT" which can be activated from the hand and allows the user to Special Summon "Elemental HERO Neos" and/or "Neo-Spacian" monsters with different names. This is excellent for loading up your graveyard for the effect of "Contact Gate" or for a "Triple Contact Fusion" so it's best to send them in pairs. You can then tribute her to Special Summon either "Neos" or a "Neo-Spacian" from your graveyard allowing for quick and easy Contact Fusions.Īs for the "Neo-Spacians" themselves one of their best support cards is " Convert Contact" which allows you to send two "Neo-Spacians" (one from your hand, one from your deck) to the graveyard then draw 2 cards. " Neo Space Connector" is a monster that allows you to Special Summon a "Neo-Spacian" or "Neos" straight from the deck. ![]() Bare in mind, however, that the usage of this card has a significant drawback in not allowing you to Special Summon for the rest of the turn. It also allows you to protect a "Neos" fusion by banishing itself from the graveyard to prevent battle or effect destruction or the last effect of every primary fusion that returns itself to the Extra Deck. This is essential in this deck as it allows you to set up your field quicker and by using less resources (it can also be easily searched by " Keeper of Dragon Magic"). " Neos Fusion" allows you to quickly Special Summon a "Neos" Fusion Monster by sending materials from your deck to the graveyard. One popular strategy is to stick exclusively to arguably the most useful "Neo-Spacians": "Dark Panther", "Grand Mole", "Air Hummingbird" and "Flare Scarab". Given that "Neos Alius" is a Gemini monster, he can be supported by cards like " Supervise" and " Gemini Spark". It is also a Level 4 monster with 1900 ATK. " Elemental HERO Neos Alius" is a Gemini monster whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. " Contact Out" is especially useful in avoiding card effects that force your monsters to leave the field (such as those of your own "Neos" monsters), and can allow for multiple attacks after your original Fusion Monster has attacked. " Miracle Contact" is one of the decks' best card, as it can access your hand, your side of the field, or your Graveyard for the monsters you need to Special Summon your "Neos" Fusion Monsters (however, any monster Summoned by "Miracle Contact" does not count as properly Fusion Summoned, so they cannot be Special Summoned again through other cards or effects such as " Monster Reborn"). Note that "Neo-Spacians" have low ATK, so a Contact Fusion is optimal over just leaving on the field. You can also use cards like " Birthright" and " O - Oversoul" to Special Summon "Elemental HERO Neos" from your Graveyard. You can then use it for the Summon of a "Neos", or use cards like " Wrath of Neos" on it. It can send "Neos" to your Graveyard and have its own name treated as "Elemental HERO Neos". There are the 6 primary "Neos" Fusion Monsters, 4 Summoned via Triple Contact Fusion (" Chaos", " Magma", " Storm", and " Nebula") and one summoned via Quadruple Contact Fusion (" Cosmo") for a total of 11.Ī good card to include is " Elemental HERO Prisma". To avoid this, the Field Spell Card " Neo Space" allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the Equip Spell " Instant Neo Space" allows the equipped Fusion Monster to stay on the field (as well as allowing the Special Summon of "Elemental HERO Neos" when the equipped monster leaves the field). However, the "Neos" Fusion Monsters (specifically the ones that fuse " Neos" with the "Neo-Spacians") also have an effect that returns themselves from the field to the Extra Deck during the End Phase. Unlike most Fusion Monsters, which must be Fusion Summoned, most "Neos" Fusion Monsters are instead Summoned via Contact Fusion, which only requires the Fusion Materials to be on the field. Each of the "Neo-Spacians" fused with " Neos" ![]()
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